Charge Adjustments

In an ideal world your expert Herald would consider your blazon and use their skill and judgement to size and place charges for the best clarity, impact and overall balance. Sadly, you don't have an expert Herald, just 15,000 lines of PHP code!

For those occasions when DrawShield just doesn't get it right I have created a small extension intorduced by the keyword shown (or, if you prefer your language more archaic, shewn somewhat). Any charge may be described by this keyword (which must come after the charge), followed by any number of the following phrases:

To make charges smaller:

  • smaller - the charge will be shown about 80% of the normal size
  • much smaller - the charge will be shown about 60% of the normal size
  • very much smaller - the charge will be shown about 40% of the normal size

To make charges larger:

  • larger - the charge will be shown about 20% larger than usual
  • much larger - the charge will be shown about 40% larger than usual
  • very much larger - the charge will be shown about 60% larger than usual

To move the charge upwards:

  • raised - the charge will be moved about 1/20th of the shield height upwards
  • much raised - the charge will be moved about 1/10th of the shield height upwards
  • very much raised - the charge will be moved about 1/5th of the shield height upwards

To move the charge downwards:

  • lowered - the charge will be moved about 1/20th of the shield height downwards
  • much lowered - the charge will be moved about 1/10th of the shield height downwards
  • very much lowered - the charge will be moved about 1/5th of the shield height downwards

To move the charge sideways:

  • to the sinister - the charge will be moved about 1/20th of the shield weight to the sinister side of the shield
  • much to the sinister - the charge will be moved about 1/10th of the shield weight to the sinister side of the shield
  • very much to the sinister - the charge will be moved about 1/5th of the shield weight to the sinister side of the shield
  • to the dexter - the charge will be moved about 1/20th of the shield width to the dexter side of the shield
  • much to the dexter - the charge will be moved about 1/10th of the shield width to the dexter side of the shield
  • very much to the dexter - the charge will be moved about 1/5th of the shield width to the dexter side of the shield

Repitition:

  • shown likewise - the same set of adjustments that were applied most recently will also be applied to this charge

You may also additional words and phrases like than the usual or than is normal, which don't have any effect but might make your blazon clearer.

Examples

Argent a mullet vert shown somewhat larger than the normal (or, more concisely) Argent a mullet vert shown larger

Argent a crescent gules shown much smaller and above the usual

You can also do non-heraldic but interesting things like stacking multiple charges neatly: Argent a mullet vert shown somewhat larger than the normal a mullet or a mullet gules shown smaller a mullet azure shown much smaller

Fine control

It is possible to repeat these adjustments and each will applied in turn, however it is strongly recommended to use the much modifiers rather than repeating the adjustment. Not only does this look grammatically nicer, the "effect" of a much is actually greater than repeating the "basic" modifier. Consider the following examples:

A roundel or smaller smaller smaller
size multiplier = 0.8 * 0.8 * 0.8 = 0.512
A roundel or very much smaller
size multiplier = 0.4
A roundel or to the sinister to the sinister to the sinister
Movement = 1/20th + 1/20th + 1/20th = 3/20th (0.15)
A roundel or very much to the sinister
Movement = 1/5th (0.2)

However, if you want absolutely fine control and don't mind how ugly your blazon you can do things like: a roundel or very much smaller larger, which will use a size multiplier of 0.4 * 1.2 = 0.48, a value not achievable directly.

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